To start with, there is the issue of the GOG.com release itself. Now, in general, I like GOG.com and will tend to buy from them, if they have it, even when I can easily just download elsewhere, and even though I have the slight inconvenience of having to install through Wine most of the time. And the reason I do that is because they do a lot to curate these old games and keep them viable on newer platforms. (Virtually) all of the time, I could figure it out myself just as well. But why not spend a few dollars making sure that doesn't need to happen? The GOG.com release is a bargain per se, with the trilogy of the first three games—the so-called Age of Darkness games—going for $5.99, or ~$2 per game. A great deal, no doubt. But the problem is that the documentation included for Ultima I is deficient. It includes only the manual, which in many cases for games of this era really mostly has narrative content and not much that helps you with the mechanical aspects of the game. As it so happens, the manual for Ultima I included in the GOG.com release does not include any details about the keyboard commands that are essential for everything about the game! A very useful pointer for retrogaming is that when the manual alone doesn't suffice, very often you need to look for something called the "player reference card" or "quick reference card" in addition to any map(s) and/or cluebook. It so happens that Ultima I had a player reference card, but Googling for it wasn't very informative. For the keyboard command, and various other details about the game, I ultimately hit upon the following very useful sites:
- Dino's Complete Guide to Ultima I: The First Age of Darkness, which leads to two others I also used:
- The RPG Classics shrine for Ultima I
- And the Gamer Corner Guides guide
- Lastly I made some use of the maps here
Seems promising enough, minus the irritating pseudo-medieval language that appears frequently in the entire series. I then went on to create my character, Pepe, a Human Male Wizard:
Oops, that's not what I wanted to upload. Let's try that again:
The idea is that Pepe would be high in Wisdom and Intelligence, the main stats related to magic, but also fairly tough and not totally incapable of hand-to-hand fighting. This sort of outlay would make the most sense in a lot of games, but not in Ultima I. As I later found out, all of these stats can be raised to their maxima fairly easily. Additionally, spells in the game function like scrolls in most roguelikes. That is, you have to buy as many as you plan on using. This resulted in me ultimately fighting hand-to-hand with my Wizard virtually all of the time, and had I known this upfront I would have spent more on Strength, Agility and perhaps Stamina to make the start of the game easier. One thing I did right was not spending a single initial point on Charisma, which only influences prices for items you sell in the game; it's virtually worthless accordingly. Ultima I doesn't have skills, only attributes, so after this point distribution process you can hit the bricks running. This is the first thing I saw:
The graphics are magnificent already, and they're about to get even better. One stumbling block I had to overcome very early in the game is that you can't use any of the apparent shops in the castle to the west and a bit to the north of the starting location to improve your equipment or buy food—without which you will die. Any attempt to carry out a transaction in the relevant areas pictured below will result in the befuddled interpreter making some comment about how you want to deal with the king but he is not there (!)
To carry out vital commercial transactions you have to be in a the town next to the castle and of course later in the game it will make sense to visit and use other towns in this fashion. Here's what the first town you'll visit looks like:
What you should then do, in my opinion, is a get a bit more food then a slightly better weapon that you can afford. There are no class restrictions on weapons of any kind, because the classes are pretty meaningless in the first place beyond the initial boost they give. Then comes one of the most important parts of this game: tediously level-grinding to level 10, the maximum so that you can defeat the arch-villain Mundane, uh, I mean, Mondain. There is a dungeon north and somewhat to the west of the first castle and town that is entirely suitable for this purpose. The dungeons all look like fucking shit. This is one of the first scenes I remember from them:
I recommend that you do all this level-grinding on the first to perhaps the fourth levels of any dungeon you enter into—although honestly it goes by pretty quickly on the first and second because beyond that the enemies become very difficult at any level of experience, stats and equipment and I only recommend going that far for quests—more on them a bit later. One of the things I learned through this process and that may be very important for some people to know is that, in both dungeons and in the overworld, it is not possible to attack just by bumping into an enemy like is possible in any roguelike I can think of, where I got this habit from. When I tried this I got the unhelpful message "Blocked!" and assumed that meant my initially wimpy but later Herculean mage couldn't get past the foe's defenses. To attack, you always have to press "a" unless you're in an armed vehicle in which case you can also press "f" to fire it. Anyhow, having figured that out, I was soon racking up experience and coins dropped by the slain. I was also gaining essential hit points because Ultima I has a very weird way of healing. There are two ways, offering a king "pence" for which he will grant you a number of HP equal to half again as many coins as you gave him, which is expensive, and simply exiting a dungeon after killing a number of enemies therein. If you do it right, which isn't too hard on the levels nearest the surface, you should "profit", or in other words gain more HP than you lost in it.
One of the other things you have to do for the endgame is level up your traits, except for useless Charisma, to the maximum, which is actually pretty easy. There are eight signposts in this game or two per continent that confer various blessings. Of these, six increase an attribute by 10%. (The other two, respectively, do nothing at all and give you the lowest level weapon that is not yet in your inventory.) Details on these signposts can be found on the signposts and overworld sections of the RPG Classics page. (N.b.: the quadrants containing each continent in the overworld maps are confusingly organized as follows: NW, NE, but then SE, SW.) The only snag with visiting signposts to get their benefits is that you can't visit the same one twice in a row. To get the fullest benefits, this means visiting the one on a given continent, then the other, and so forth until you've tediously ground your way to the top on that continent. And then repeating the process with the other three continents. Oh and you may have noticed that no signpost raises Strength. To get a permanent 10% boost in Strength, half of the kings will grant it after completing their quest. These kings are listed here. (Apparently from this source it's also possible to do this from random stat gains after dropping any number of coins in certain bodies of water but I never used that method because it's hinted at only in the most utterly vague way in the game and I didn't know until I checked into which kings give the bonus.) I actually didn't raise my Strength to the maximum 99 because I was tired of doing dumb quests towards the end and ultimately still won pretty handily. And of course don't worry about raising Charisma much at all.
But the other thing besides stats that you should worry about is getting the best weapon possible. To do so, visit the Pillars of the Argonauts (press "i" on the signpost to confirm you're there, if needed, in the Lands of the Feudal Lords, the northeastern continent. Then visit the other signpost in this continent, the Pillar of Ozymandias. Go back and forth between them until you've gotten every weapon in the game. You will top out at Blaster—after having come by Light Sword and Phazor. These other weapons can then be sold for a pittance at any Charisma level.
Of course doing all this requires a vehicle capable of going over water—there is no other way to access the other continents and their small islands. I would say it's best to save up a little money for an aircar which are like the speeders seen in the original Star Wars trilogy—yes, really. They're more general than the traditional sailing vessels you can purchase in that they can go over land and sea. The only terrain they can't manage is mountains, which are impassible period, and forests. This is perhaps not such a bad idea.
They also feature a fairly powerful laser gun which can hit enemies up to three squares away, very useful for the various overworld foes which are a bit tougher than the easier dungeon foes.
After you've leveled up the important stats through signpost visits and done the quests for each of the eight kings in the overworld, you will have a decently high strength and four gems that are vital to the operation of time machine that you need to go back in time and terminate Mondain before he becomes omnipotent. Note that these tasks overlap—some of the quests themselves require signpost visits. It makes sense to take on all the quests at once then cross some of them off as you visit the signposts. Also beware that two of the quests require you to go deep into the dungeon and kill, respectively, a Lich and a Balron—presumably named to avoid an intellectual property lawsuit from the Tolkien estate. Liches can be found on dungeon levels 7 and 8 and
The lowermost levels of the dungeon are brutal places and I suggest you spend as little time as possible there. To do so, preferably have Intelligence and Wisdom maxed and then get a whole bunch of Ladder Down and Ladder Up spells. These will allow instant access to the lower and higher levels of any dungeon. Then go down to the needed levels with Ladder Down as needed to see these creatures and bump off one of each. Then Ladder Up the fuck out of there.
The penultimate task towards the endgame after completing these other ones is becoming a space ace. And that of course requires going into space. With a shuttle. Yes, a fucking shuttle, of the sort that you can at this point casually buy in some of the towns at this point. After boarding the shuttle you will enter into a crummy portrayal of the Sol system with the Sun, the Earth and some kind of space station. To proceed with becoming a space ace, dock with this station by slowly flying the nose of the shuttle into a port that accommodates it. (Never mind that during its career the Space Shuttle airlock attached to the ISS on the dorsal side just aft of the cockpit and the nose only ever housed the forward reaction control system but who the fuck cares at this point?) The space station, however, for some reason lacks pressurization on the inside, and to enter it without dying, you have to be sure you have purchased and donned the armor known as the vacuum suit before doing this. Then it becomes possible to enter one of the two other ships initially docked at this space station. The one to the "north" has less shielding but carries more fuel. The other, to the "west", has less fuel but more shielding. I chose the "northern" ship because getting hit by an enemy fighter doesn't happen often but running out of fuel is inevitable and once that's gone you'll get lost in space. After detaching from the space station, entering "front view" and then making a hyperspace jump, you will likely see something like this:
And yes that piece of shit you see to the lower left is a fucking TIE fighter and you are now playing a really shitty Wing Commander-like game. You will have to shoot up 20 of these to become a space ace, only they're slippery as fuck and there is no explosion animation when you succeed in destroying one. The only way to see your tally is by pressing "z" (for "ztats", yes, "ztats"), which will give you an indication of how many enemy ships have been destroyed. You will almost certainly have to make several gos of this because of fuel limitations. When fuel hits about 1000, keep making hyperspace jumps until you hit the home sector, which is in the very middle of all the sectors. (You can see which sector you're in with "i".) Then dock with the station and exit again. This will automatically deduct 500 coins for repairs and refueling, and you can enter into space combat again in the manner described previously. It is recommended to accumulate at least 3000 on Earth to have enough for this process. When returning to Earth, it is necessary to use the space shuttle because the others have no heat shielding and will burn up in reentry. Despite this, I was somehow able to fly my preferred fighting ship right over the Sun with no ill consequences:
Wrapping up the game after getting all four gems from completing quests given by kings and becoming a space ace then requires doing something very counterintuitive, perhaps hinted at only in the most oblique way in the manual: striding into a castle, any castle, killing its jester, taking the key he drops, and then using it to free the princess of the castle who is imprisoned for some reason, fighting very tough guards the whole way. Only, it's not that simple, because sometimes the key doesn't even work, causing you to have to leave the castle and try again! Of course this makes total sense: being the heroic do-gooder that you are, towards the end of the game you slaughter an innocent man in cold blood and then execute a jailbreak at the behest of someone apparently legitimately incarcerated—at least by high fantasy standards—where you can't really even tell by the shitty pixel art that they are in fact the princess you are supposed to be saving:
Anyhow, after this is all said and done and you kill or evade all the king's guards—another feat of nobility, no doubt—and exit to the outdoors, the princess tells you that the time machine is far to the northwest. After you take your aircar up that way and find the time machine, you then board it and enter into the realm of Mondain long, long ago where more counterintuitive behavior is required. I just shot at him with the blaster acquired previously until he turned into a bat, and then chased the bat around and shot at it until it became a limp corpse, which I then continued to shoot at, to no effect. Looking at a walkthrough of the game, I saw some reference to taking the gem that supplies his immortality by walking up to up and typing the letter "g" (for "get"). Having done this I sustained a massive amount of damage but it was moot because this dumb game was finally over:
All told, don't play this boring, shitty game unless you have some burning need for completion, as I did. But when I say this, I'm not shitting on the entire series. Looking forward, Ultima II seemed like it would just be more of the same and the CRPG Addict—whose review of Ultima I was far more sanguine than my own—actually took a big dump on Ultima II. So I will not be playing Ultima II. Ultima III, however, seems to be far more playable, and it may be the next Ultima I review. Or perhaps IV. In any case, you will likely see this series revisited, and almost certainly in a much better light. Until next time!

















